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Brand of Iron is a dark fantasy survival and strategy game set in a brutal medieval world, inspired by works like Berserk. You play as a lone “Watcher,” trying to keep your struggling mercenary company alive in a dying land. At the heart of it all is The Bleeding Heart a fragile base that holds the last bit of hope against the horrors outside. The game blends exploration, base-building, and character management. You'll lead small squads into dangerous territories, gather rare resources, forge powerful gear, and help your mercenaries recover both physically and mentally from the things they’ve seen. The world is grim and unforgiving, but every small victory matters. What makes Brand of Iron stand out is its connection to blockchain and player ownership. I'm building it with Solana integration from the ground up, with a token called $BerserkBoi that ties in-game effort to real value. It's not a “get rich quick” setup it’s more like giving players who stick with the game a way to trade, earn, or just be part of a deeper economy over time. Right now, the game is live and playable. The token system is coming next, and I’m steadily adding features and improving things as I go. I don’t have a big team or studio behind m just a strong vision, a working prototype, and a lot of hours put in. It’s not perfect, but it’s real, and I’m committed to pushing it forward